Posts Tagged ‘iosdev’:


Cocos2d tutorial: Creating a reusable pause layer

This is the first post we are doing for being posted in http://idevblogaday.com/. I really hope you find it useful! One thing that most, if not all, games have is a pause screen. In all this time developing games with Cocos2d I have seen people asking around the fourms how to do a proper pause

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