Archive for the ‘development’ Category:


Cocos2d tutorial: Creating a reusable pause layer

This is the first post we are doing for being posted in http://idevblogaday.com/. I really hope you find it useful! One thing that most, if not all, games have is a pause screen. In all this time developing games with Cocos2d I have seen people asking around the fourms how to do a proper pause

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Game Programming: Creating infinite seamless scrolling backgrounds.

If you are like any of us in here you must have played Halfbrick’s Monster Dash or the more recent, totally amazing ,Jetpack Joyride. I can’t avoid playing great games and keep wondering "How the %@*$ did they do that?" and that is what inspired this little tutorial. What we are going to do is

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Game Programming: Adding a night effect to your game in Cocos2d

Hi fellow developers! For those who are interested in game development, let me tell you we use Cocos2d for most of our iOS games. (If you don’t know what Cocos2d is, check it out here). So, we are going to be writing some tutorials or posting some information about how we achieved certain parts of

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What is a PowerSnail?

PowerSnails are magical creatures that inhabit Frank’s World. There are several kinds of them, each with a different color and symbol. When Frank gets one of the little creatures, he becomes more powerful.Each PowerSnail grants Frank a different power which you have to see with your own eyes! So, what are you waiting for? There

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Translating your game or not?

As we finish working on Turtle World we keep wondering whether it is worth it or not to translate it to other languages. Even though we are from Argentina and our main language is Spanish, we know most of our market is abroad, in countries where either English is the main language or people know

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